Level
2nd
Casting Time
1 Minute Ritual
Range/Area
Self
Components
S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
None
Damage/Effect

As part of the casting of this spell you need a weapon of which you are proficient with as a material. The weapon can also include wands or staffs in place of a conventional weapon.

Upon the completion of the spell the weapon used in the casting vanishes from the current plane of existence and is sent to its own pocket dimension of the casters creation. While the weapon is within this pocket dimension it is unable to be targeted by any form of divination magic to determine its location or details of its wielder. 

The caster is able to summon the weapon to their hand regardless of the location of the weapon. The weapon disappears, entering its pocket dimension and then is summoned into the hand of the caster.

When the spell ends either early or upon its duration being met, the weapon will reappear in the casters hand if able. If not able the weapon will reappear safely within reach of the caster. 

This spell is unable to be the target of dispell magic. Without the conjuration magic first being identified by either an Arcana check against your spell save DC or a spell such as detect magic upon which an aura of conjuration magic is found and can now be targeted by spells such as dispell magic. This spell ends if within an area of anti magic.

Should this spell be cast using a spell slot of 6th level or higher the duration becomes until dispelled.

 

* - (A weapon)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

MikeBrinham

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