Level
7th
Casting Time
10 Minutes
Range/Area
Self
(5,000 ft. *)
Components
V, S, M *
Duration
10 Minutes
School
Divination
Attack/Save
WIS Save
Damage/Effect
You can see and hear a particular creature or event that occured in the past within 1 mile of your current location. You must make a Wisdom saving throw, which is DC 17 modified by how well you know the target/event and the sort of physical connection you have to it.
| Knowledge | Save Modifier |
| Unfamiliar (You have only heard of the target/event) | +5 |
| Secondhand (You are familiar with some details of the target/event) | 0 |
| Firsthand (You were present at the time you are trying to Scry on) | -5 |
| Connection | Save Modifier |
| A picture or writing of the person/event. | -2 |
| An object belonging to/from the person/event. | -4 |
On a successful save, you project your consciousness back through time to the moment you seek, creating an unpercievable sensor (even from creatures with Truesight) within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration.
On a failed save, you take 4d10 psychic as you briefly lose your way in the timeline before violently snapping back to reality.
* - (a time-keeping instrument worth at least 1,000gp, such as a pocketwatch, or sundial)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/26/2021 2:12:39 PM
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Coming Soon
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