You call forth a potion of harmful nature, made of random components from the all of the planes and toss it at a creature within range. Make a ranged spell attack at a creature within 60ft. On hit, you deal 1d8 Acid damage. You then roll 2d4 to determine any extra effects the random components might add.
1: You add an additional 1d8 acid damage to the spell.
2: The creature hit is covered in a sticky substance, reducing their speed by 5 until the end of their next turn
3: The creature hit has their AC reduced by 1 until the end of their next turn.
4: The potion explodes, dealing half damage to creatures within 5 feet.
The effects stack if rolled more than once.
At Higher Levels: When you cast this spell using a spell slot level of 2nd or higher, you roll an additional 1d4 on the component effects, per spell slot level above 1st.
* - (a piece of glass)
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