Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You target a creature within range. The target creature must make a dexterity saving throw. On a successful save, nothing happens. On a failed save, the creature feels the flickering of feathers on its feet or comparable appendage and moves 10 feet in a direction determine by rolling a d4.
1 - north
2 - east
3 - south
4 - west
This movement may provoke an opportunity attack on the target creature.
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