Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You lock eyes with your target, enticing them with your magic gaze.

Choose a creature within range that you can see. It makes a Wisdom saving throw against your spellcasting DC. On a fail, it is charmed, and must spend its movement on each of its turns to get as close to you as possible. In order to do so, it must take the shortest route available, as long as it does not implicate certain death (e.g., walking off a chasm or into a pool of acid). If any obstacles are present between you and it, it does its best to remove them.

Additionally, the creature is so enticed by you that being too far away from your presence causes it to recoil in pain. if at the end of its turn the creature is more than 30ft away from you, it takes 1d6 psychic damage. 

At the end of each of its turns, a creature can repeat the Wisdom saving throw to end the spell on itself. Additionally, if a creature loses sight of you, or if it manages to be within 5ft of you at any moment, the spell automatically ends on it.

At Higher Levels. When you cast this spell with a spell slot of 4th level or higher, you can target one additional creature per spell level. 

 

* - (A vial of perfume)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CriticalTom

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