You drop, or throw a small seed on the ground and grow a tree which is roughly 5ft in diameter and 30 ft tall. The ground where a tree appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or larger. Each tree can hold up to 1,000 Lbs before breaking. Each tree has AC 5 and 30 hit points. When reduced to 0 hit points the tree falls, in whichever direction the killing blow was moving, which creates an area of difficult terrain with a 10-foot radius that lasts until the tree is cleared. Any creature who is under the tree when it fall must make a DC10 dexterity saving throw or be hit with 10d10 bludgeoning damage and be restrained.
If a tree is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the tree as it grows. A creature can choose to fail the save.
If a tree is prevented from reaching its full height because of a ceiling or other obstacle the tree grows into the obstacle and stops growing, a creature on the tree takes 6d6 force damage and is restrained, pinched between the tree and the obstacle. The restrained creature can use an action to make a DC 14 Strength or Dexterity check (the creature’s choice). On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create one additional tree for each slot level above 2nd.
* - (Small seed of tree(s) to be grown)Previous Versions
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