As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and if they're under the effect of a spell they take an additional 1d6 force damage. You may then have the spell deal 1d6 force damage to another creature you can see within 30 feet that is also under the effect of a spell. This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d6 force damage to the target, and the force damage to the second creature increases to 1d6 +your spellcasting ability modifier. Both damage rolls increase by 1d6 at 11th level and 17th level.
Previous Versions
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Coming Soon
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