Level
4th
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control

Summon a plume of freezing water all around you to freeze all creatures in solid black ice. All targets make a Strength saving throw to break the ice before it freezes them solid, allies have advantage on save. The ice makes them brittle and weak giving advantage to weapon attacks made against them. The encased must make a strength saving throw against the wizards spell DC +2, on fail they remain encased. On successful they break the ice and are left prone. Shattering the ice with a weapon will cause the ice to shrapnel into the victim causing 2d6 piercing damage and 3d8 cold damage and leaving them prone with half movement until the end of their next turn.

Once frozen creatures can’t be frozen again by this spell for 3 rounds after being freed from the ice. 

Only effects Large and smaller creatures. 

At Higher Levels. When you cast this spell using a spell slot of 5 level or higher, the piercing damage increases by 1d6 for each slot level above 4.

* - ((a vial of water, pinch of iron dust, and a bag of salt))

Spell Tags: Control

Available For: Wizard (Legacy)

YuriUltra