Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
You imbibe your being with the spirit of an animal of your choice. Choose one of the following:
Rhino: You have advantage on all strength attack rolls, saving throws and ability checks. Furthermore you cannot be moved unwillingly more than 5ft a round.
Seal: You have advantage on all dexterity saving throws and ability checks. Furthermore you may as a bonus action move an amount of feat equal to half your movement speed toward a creature.
Sparrow: You have advantage on all wisdom(perception) and wisdom(insight) checks, and your jump height is doubled.
On each of your subsequent turns while consentrating on this spell, you may change your chosen animal spirit and gain the appropriate effects.
* - (1 cup of dirty saltwater, a mix of powdered mistletoe and peppermint)
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