Channeling your wild magic nature, you reach into the ether and grab pure magic, throwing it forward hoping for the best. Roll 1d20 and consult the chart.
1 |
You cast a random cantrip |
2-5 |
You cast a random 1 level spell |
6-10 |
You cast a random 2 level spell |
11-19 |
You cast a random 3 level spell |
20 |
You cast a random 4 level spell |
Once the level is determined, roll randomly for which spell it is, all spells of each class is possible. This spell then takes the form of the spell rolled without spending any extra spell slots gaining its level, type, range, and duration, you may choose targets for this spell. If no targets are chosen, the spell fails. You immediately surge on the wild magic table after the spell is cast.
Heightened: When you cast this spell at a higher level for each level above 3 increase each level on the chart by 1.
* - (star dust worth 300gp)
Comments