Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Exploration (...)
You transmute the air beneath your feet to a solid surface, allowing you to walk on air. Horizontally, you may walk on air at your normal movement rate. You may walk vertically, as if on stairs or a ladder, at half your movement rate. Strong wind makes the air hazardous terrain, and the DM may require you to make a Dexterity saving throw to keep your footing.
The spell ends if you are knocked prone, fall unconscious, or lose your footing.
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