Level
1st
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic
You weave necromantic magic into your ammunition. The creature hit by the projectile takes an extra 2d6 necrotic damage. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn.
The necrotic damage increases to 4d6 when you cast this spell at 5th level or higher.
* - (a single piece of ammunition, e.g. an arrow, bolt, or bullet.)
Comments