Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, M *
Duration
4 Rounds
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Cold

You create an aurora within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature of Evil Alignment within its area must make a Wisdom saving throw. On a failed save, a creature is mesmerized by the lights for 1d10 minutes, at which point they must make another Wisdom save. A second failed save increases the time to 1d10 hours. A third failed save causes them to be possessed by the spirits of the north.

When possessed, the creatures alignment changes to chaotic good, and spirits force them to perform good acts that aid the natural world. Creatures can make a contested wisdom save against the dm to try to escape the possession

One side of the wall, selected by you when you cast this spell, mesmerizes each creature that ends its turn within 20 feet of that side. Entering the lights deals 1d8 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

* - (A small piece of ice)

Spell Tags: Damage Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

control_unit_01

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