When a creature within range makes a melee or ranged attack against you (including spell attacks), you may use this reaction to briefly slow time just enough to make a ranged or melee
attack against any creature(s) within range before the attack is determined to hit or miss. If the creature that triggered the reaction drops to 0 hit points due to this reaction, its attack automatically fails and you take no damage. Make a Constitution saving throw (DC is 10 + the level at which you cast this spell), taking one level of exhaustion on a failure.
At Higher Levels. When cast at 7th level, you can make two attacks with Witch Time, one of which can be a spell attack of 3rd level or lower. When cast at 9th level, you can make three attacks, one of which can be a spell attack of 5th level or lower.
* - when a creature within range makes a melee or ranged attack against you (including spell attacks), before it is determined to hit or miss.
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