Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V
Duration
Special
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Thunder

You create three tiny dragons in the air around a creature you choose within range. They fly around the creature harmlessly until the creature attacks, at which point the creature must make a dexterity saving throw against your spell DC. On a failed save one of the dragons swoop in and explode in their face, causing 3d6 thunder damage and imposing disadvantage on that attack roll. In the event that the attack is a spell or effect from a creature that requires a saving throw (such as breath weapon) the GM must roll a d20. On a 1-10 the spell or effect fails or is misdirected (GMs discretion) on an 11-20 the spell or effect goes off as intended.

On a save they suffer only half damage and no disadvantage or spell/effect failure chance.  This happens for each attack until all the dragons have been expended.

If the creature dies before all of the dragons have been expended, the remaining dragons turn to a coppery mist and dissipate. 

This spell will not work on creatures that have no discernable face such as ochres, jellies and slimes. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of dragons created increases by one for each slot level above 3rd.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Harrington1972

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