Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
S
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

As a bonus action, you blast a 15ft cone with telekinetic energy. A single creature previously designated by the Witcher within the area must make a wisdom saving throw against your Sign save DC. On a failed save the creature if the creature's current HP is equal to or below the Witcher's maximum HP it is put to sleep. On a successful save the it is only slowed for 1d4 rounds, and can shrug off the slow effect with a Wisdom save at the end of each of its successive turns.

Empowered  Cysgu

You Empower your  Cysgu to reach out 45ft. In addition if the creature you wish to effect is in 25ft it saves at a disadvantage.

Greater Empowered  Cysgu

Any target within your 45' cone must save at disadvantage. You can sleep up to two creatures equal to your maximum hitpoints or one creature with twice your hitpoints. Additionally you can erase their memory of you and events concerning you for 1d6+ your Wis modifier minutes before the sign was cast.

Mythic Empowered  Cysgu

You can now sleep 3 creatures equal to your maximum hp or 1 creature equal to 3 times your maximum hp. You also gain the ability to erase memories of you and events surrounding you for 3d10+Wisdom Modifier hours prior to the sign being cast. Each creature now gains a -5 to their save in addition to the disadvantage.

Available For:

Kiriath

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