Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (50 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You choose a creature within range. For the duration of the spell, any small or smaller sized beast within 50 ft is hurled through the air at a speed of 60ft/turn towards the target. Once they hit the target, they stick to the target as if held in place by a strong magnetic force. Neither the beasts nor the target suffer any initial damage from the impact.

Whilst the beasts are attached, the terrified creatures will attempt to wriggle, squawk, claw or gnaw their way free - imposing penalties and effects on the target at the DM's discretion. Examples may include (but are not limited to) the following:

  • Disadvantage on stealth checks.
  • 1d4 piercing damage per creature attacked.
  • Disadvantage on dexterity saving throws
  • +2 AC due to attacks hitting small beasts and not the target.

The target may use an action to attempt a strength saving throw to dislodge, squash or pry off the critters. 

* - (a small lodestone and scrap of fur )

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Circra

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