Level
1st
Casting Time
1 Bonus Action
Range/Area
Sight
Components
S
Duration
Concentration 5 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You cast a small pocket of wind to absorb and surround a object making the object lighter and will stay lighter until five minutes of concentration on the cantrip has passed. You can do the following with this cantrip:

Cause an object to be 10 pounds lighter which lightens the object when carrying it.

Cause a creatures legs to be lighter giving them more speed, The creature's speed increases by 5 feet.

Cause a single object that is below 5 pounds float across gaps.

 

Available For: Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Druid (Legacy) - Circle of the Land (Legacy) Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Genie Wizard (Legacy) - School of Enchantment (Legacy)

AlmightyToast35

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