Level
9th
Casting Time
1 Hour
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
This spell allows you to "tame" a red dragon within your line of sight. Of course, dragons cannot truly be tamed, so this spell imprisons the dragon's mind and replaces it with a obedient, docile mind with memories of happily serving you since birth. The red dragon has spells, speeds, attacks, and reactions as seen in the Monster Manual, and can be commanded through telepathy from up to 3 miles away. Every month or so, the dragon can make a DC 18 Intelligence save, and a successful save results in the dragon being freed and transported to the place where it was captured.
* - (A ruby worth at least 20,000 GP, which the spell consumes.)
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Posted Feb 4, 2021Ah yes imprison thine mind, rewrite thine life, destine thine to a life of being a housepet
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Posted Feb 8, 2021Perfect.
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Posted Feb 8, 2021You should use that as a Bard spell.
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Posted Feb 17, 2021I think that if you made this spell for other true dragons, or any creature under the dragon class, and made more of a time limit of sorts, this would be a better spell.
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Posted Feb 17, 2021Well, I think I'll just make spells like "Tame" Green dragon, or stuff like that, and it would be to powerful if you could do that to any dragon. The way you are implying means that it could subjugate Tiamat.
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Posted Feb 17, 2021Hey, ImpishTheImp, thought you would like to know I am in the process of making each of the Mistings from Mistborn as a subclass for the Rogue. I will show you the final result, if you want.
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Posted Feb 22, 2021Yeah, thanks.
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Posted Feb 24, 2021Question: how the hell are you gonna keep a red dragon from trying to eat your PCs for the hour cast time?
Like from a design standpoint it seems like you were using that as the balance lever, but it completely destroys any actual effectiveness it could have.
Also, if the dragon gets a save to resist it after a month, it literally will just use one of its legendary resistance uses once the time runs out, creating this weird sort of game of trying to remember to use all of its legendary resistance uses before the save occurs, and adds a pretty unreasonable burden on keeping track of when that save will occur to prevent it from auto passing...meaning it probably should just last for a specific amount of time, no weird bookkeeping BS necessary.
Lastly the spell is basically the same result as casting Modify Memory at 9th level, but without the initial save and guaranteed to actually work...meaning you aren't ever going to make it balanced and should just go for broke and give it 10th level epic magic power levels and note that it is mostly for high powered games.
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Posted Feb 24, 2021sure.
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Posted Feb 24, 2026I am very satisfied with this spell, It does exactly what I expected it to.