when the "king" (you) uses the spell a bard and knight (they can look however you want the race does nothing to there ability's and if you wanted/had a soul gem of a trusted or loved one you could use this and make them one of the 2)
"the knight": HP (74)[con+4] AC (20)[flat] LV (7)[upgradeable with you with every time you get a level they get one as well until lv 17 where instead of being level 15 they are now lv 17 with you and will now gain 1 level as well up till 20 {will not go past 20}] ABILITYS (gut punch, disarming strike, full block)["magic" ability's/spells] ITEMS[does not change unless given by you] (long sword+1)
GUT PUNCH: target hit roles a dc 19 when failed the target curls over for 2 turns (incapacitated and dazed/stunned)
long sword+1: 1d8+4[essential 3+1]
DISARMING STRIKE: when you roll to hit add a minus -3 to hit if you still succeed they drop there weapon and you kick it away 15ft
FULL BLOCK: if you choose to have a shield equipped for "the knight" they can block a attack fully if they make a STR save or DEX save and the save matches or is higher than the attack than you block the damage by half (matches the attack) or completely (higher than the attack) {action type REACTION}
"the fool": HP (45)[con+1] AC (16)[flat] LV (7)[upgradeable with you with every time you get a level they get one as well until lv 17 where instead of being level 15 they are now lv 17 with you and will now gain 1 level as well up till 20 {will not go past 20}] ABILITYS (look through the bard spell list and choose for your self MUST HAVE A FEW HEALING SPELLS TO KEEP "THE KING AND KNIGHT ALIVE")[spells] ITEMS[does not change does not change unless given by you] (shortsword+1)
shortsword+1:1d6+2[1 of the +2 is from STR]
chosen spells that YOU have on paper or whatever you have for spell keeping
ANY SPELLS YOU CHOSE MUST HAVE A FEW HEALING(put on paper or whatever you use)
* - (optional soul stones for the "knight and fool" and small clay figures mimicking a knight and jester)