As part of casting this spell, the caster touches two objects or two creatures which must be willing or must fail a Perception check challenged by the caster's Sleight of Hand check. The two targets are then connected by a thin, magical, hard-to-detect wire with a length of 120 feet. In order to break free of the wire, the target must succeed on a Strength saving throw. The caster may use their action to magically contract the wire, drawing the lighter of the two targets to the heavier of the two targets, as if pulled by a wire. If the two objects are of the same or very close to the same weight, the caster may decide which one is drawn to which. Once the wire has finished contracting, it disappears. For each level above 2nd that this spell is cast at, the wire may be 40 feet longer.
* - (A length of horsehair)
Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Utility