You take 12 damage as you cast this spell. You create a swirling red mist in a 20 foot radius centered on yourself. When a creature starts their turn or first enters this radius they must make a Constitution saving throw. On a success the creature is immune to the effects of this spell for 24 hours. On a failure, the target takes 2d6 necrotic damage and gains a condition based on the table below.
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1 failure |
The target gains the poisoned condition |
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2 failures |
The target’s blinded and deafened for 24 hours |
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3 failures |
The target gains the stunned condition until the start of their next turn |
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4 failures |
The target gains the paralyzed condition for the spells duration |
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5 failures |
The target gains 1 level of exhaustion |
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6 failures |
The target gains 1 level of exhaustion |
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7 failures |
The target gains 1 level of exhaustion |
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8 failures |
The target gains 1 level of exhaustion |
|
9 failures |
The target gains 1 level of exhaustion |
|
10 failures |
The target gains 1 level of exhaustion |
* - (Fresh blood of the caster, and an onyx ring worth at least 50 GP. )
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