Level
3rd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You take 12 damage as you cast this spell. You create a swirling red mist in a 20 foot radius centered on yourself. When a creature starts their turn or first enters this radius they must make a Constitution saving throw. On a success the creature is immune to the effects of this spell for 24 hours. On a failure, the target takes 2d6 necrotic damage and gains a condition based on the table below.  

 

1 failure

The target gains the poisoned condition

2 failures 

The target’s blinded and deafened for 24 hours

3 failures 

The target gains the stunned condition until the start of their next turn

4 failures

The target gains the paralyzed condition for the spells duration

5 failures

The target gains 1 level of exhaustion

6 failures 

The target gains 1 level of exhaustion 

7 failures

The target gains 1 level of exhaustion

8 failures 

The target gains 1 level of exhaustion

9 failures

The target gains 1 level of exhaustion

10 failures

The target gains 1 level of exhaustion

 

* - (Fresh blood of the caster, and an onyx ring worth at least 50 GP. )

Spell Tags: Debuff

Available For:

Morrighan_Eris

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