Casting this spell makes a blood vessel burst in the target's body. +7 to hit. It deals 2d6 + 3 base damage. Roll 1d8 for the area in which the blood vessel bursts, dealing additional damage/effects. All outcomes give the target disadvantage on any attack rolls and ability checks made.
1 Arm (choose which one) - The target takes an additional 2d4 damage. The target has disadvantage on Strength and Dexterity checks and saving throws for 1d4 rounds. The range of melee weapons is halved.
2 Leg (choose which one) - The target takes an additional 2d4 damage. The moving speed of the target is halved and the target has disadvantage on Dexterity checks and saving throws for 1d4 rounds.
3 Eyes - Blood starts to pour from the target's eyes. The target takes an additional 2d4 damage. The target is blinded for 1d4 rounds.
4 Ears - Blood starts to pour out of the target's ears. The target takes an additional 2d4 damage. The target is deafened for 1d4 rounds.
5 Spleen - The target's spleen ruptures, letting them bleed out from the inside. For 1d8 rounds, the target takes 2d6 damage.
6 Lungs - Blood fills the lungs of the target, causing them to cough up blood. The target takes an additional 3d10 damage. The target becomes stunned for 1d4 rounds.
7 Heart - The target suffers a heart attack. The target takes an additional 4d10 damage. It is knocked prone and its moving speed is halved.
8 Brain - The target takes 6d10 additional damage. The target is instantly knocked unconscious for 1d6 rounds. Afterwards, its moving speed is halved.
To end the spell's effects prematurely or avoid them completely, the target must make a DC 17 Constitution saving throw.
* - (A vial filled with fresh blood by a humanoid or monster larger or equal to medium size)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/4/2021 6:56:37 AM
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5
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1
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5e
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Coming Soon
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