Level
1st
Casting Time
1 Action
Range/Area
Touch ()
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Exhaustion

The caster takes the iron component out and transmutes it into a weapon of their choice. The amount of iron in the component determines how big of a weapon they can make. If no iron is available, the spell uses the iron in the caster’s blood instead. A small weapon created from the bliss of the caster will drain them if 2hp, a medium one 3hp, and a large one 4hp. This weapon is magic and incredibly sharp, dealing whatever it’s damage is plus 3.

* - (Iron or other metal; blood)

Spell Tags: Creation Utility Environment Combat

Available For: Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Cleric (Legacy) - Forge Domain Bard (Legacy) - College of Swords Wizard (Legacy) - War Magic Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Barbarianbruh

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