As you cast this spell you take 20 damage and then may spend any number of hit dice. Roll the dice spent this way and take damage equal to three times the result. Upon completion of the ritual cast your spirit into the void of death itself and ask a question for each hit die spent in the casting of the spell that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
The Spirits aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the entity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
Upon the completion of the spell make a constitution save equal to your spell DC. on success you gain the poisoned condition and two levels of exhaustion. On a failure you gain the poisoned condition and 4 levels of exhaustion instead.
* - (Fresh blood of the caster and 500 GP worth of diamond dust which is consumed in the casting of the spell, and a potion containing a blend of angel’s trumpet, belladonna, mistletoe berries, yew seeds, and wormwood that the caster drinks during the casting of the spell.)
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