Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

You speak up to 2 instructions (from those found in the bardic classic “The Cha Cha Slide”) to a target within range. The target must succeed on a wisdom saving throw or be forced to follow the instructions, as you simultaneously perform them on your turn. As part of any movement, someone cannot be forced into obvious danger such as a pit trap or fire, however this movement can provoke attacks of opportunity. The movement can be mirrored or not, but must stay consistent for the duration of the casting. 

Below is a full list of the instructions that can be used.

Clap, clap clap clap your hands. The target begins clapping their hands, dropping anything they were holding.

To the left/To the right now. The target rotates to face the chosen direction.

One hop this time. The target hops forward, matching the horizontal jump distance of the caster.

Right/Left foot let's stomp. The target stomps the chosen foot on the ground with a proportionately equivalent force to that of the casters. 

Take it back now y'all. The target moves backwards a given distance. 

Cha Cha Real Smooth. The target cha chas around within a 5ft circle originating from them.  

Criss Cross. The target quickly criss crosses their legs.

Now it's time to get funky. The target does a little jig in place.

Let's go to work. ??? 

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect two additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Spell Tags: Control

Available For: Bard (Legacy)

InferiorMotion

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