If you are killed, your soul will transfer to the closest gem, crystal, marble idol or some other ornamental container in your possession and you will remain in the object, until you decide to depart to the afterlife, or find a new body.
While your soul inhabits the object, you are aware of your surroundings as if you were in the container’s space. You cannot move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your body (killing you), or attempting to return to life by possessing a humanoid corpse (that has been dead for no longer than a day).
To possess a corpse, you must make an intelligence check of 15 or higher.
On a successful possession your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can’t use any of its class features.
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