A Wave of invisible necrotic energy spreads from you out to a radius of 60'. Any organic matter, not worn or carried, within the spell's area of effect rapidly ages and decays; small non-sentient plants die, wooden structures age, organic textiles such as canvass, silk, linen will become obviously brittle and worn. Each creature ( This spell does not differentiate between friend or foe ) in a 10-foot-radius of you must make a Constitution saving throw. Creatures take 3d6 necrotic damage on a failed save, or half as much damage on a successful one. and you regain hit points equal to half the amount of necrotic damage dealt. A creature made of inorganic material such as stone, crystal, or metal has advantage on this saving throw.
A magical object that isn't being worn or carried does not take the damage if it's in the spell's area.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (a gray hair)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
2/7/2021 11:29:03 PM
|
7
|
0
|
--
|
Coming Soon
|
Comments