You can conjure an eldritch, ethereal crab claw from planes beyond your understanding. You can target one creature or object of a size no larger than Gargantuan that you can see within range, summoning a claw made of magical force to grasp at the target. The target must make a Dexterity saving throw. On a failed save, they take 4d8 force damage, and are Grappled and Restrained. On a successful save, they take half the damage. While the target is Grappled or Restrained, they repeat the damage at the start of their turns. The target can repeat the saving throw, with conditions being considered, at the end of each of its turns to end the Grappled and Restrained conditions, freeing themselves from the claw.
On your turn, you can use your action to cause a target that is Grappled or Restrained by the claw to take the damage again. Alternatively, you can target another valid target, ending any claw currently affecting another creature, and forcing the new target to make the aforementioned initial Dexterity saving throw.
* - (a crab carapace)
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