Level
4th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Blinded
The Spell requires an attack of; D20 + spellcasting modifier. As the spell is cast, pure white energy pours from the hands of the caster enveloping the target of the spell in bright light for a round of combat. The white light brought forth from the caster blasts into the target of the spell causing cracks to emerge in mid-air as if reality was glass, the spell deals 2d12 worth of radiant damage and on a hit and causes blindness for 1 round on a failed DC 12 + Dexterity Modifier, Dexterity save if the save is made blindness does not occur.
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