Until the spell ends, the powers of the elements envelops your body, and you gain the following benefits:
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You gain resistance to fire, cold, acid, thunder, lightning, necrotic, radiant and poison damage for the duration of the spell.
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You have a magical burrow, fly, and swim speed of 60 feet.
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Creatures who hit you with an attack roll within 30 feet are hit by the elemental energies surrounding you, taking 8d4 damage (One d4 from each element)
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You can use your action to create a burst of elemental energy, dealing 1d12 fire, 1d12 cold, 1d12 acid, 1d12 thunder, 1d12 lightning, 1d12 necrotic, 1d12 radiant, and 1d12 poison damage to all creatures within 30 feet, excluding the caster. Targets take 8d6 damage (1d6 of each of the previously mentioned elements) at the end of their next turn. Targets who make a successful dexterity or constitution save (Your choice when you first cast the spell) halve the initial damage, and do not take the extra 8d6 damage.
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