Level
3rd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Piercing
A spike of blood jolt out of your hand towards a target within range, make a ranged spell attack. On a hit the target takes 5d10 piercing damage, at this point you can chose to heal yourself for half the damage dealt or convert the full damage dealt into blood points (8 damage = 1 Blood point).
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
* - (25 HP or 4 BP)
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Posted Jul 20, 2021This spell is made for my homebrew Hemomancer subclass for the Wizard, which can be found here: (Link to come).
Please tell me what you think and what improvements could be made.