You conjure three small, glass bottles which levitate above your head in an arc, spinning in place. For each bottle, roll a d6 to determine that bottle's damage type.
|
d6 |
Damage Type |
Color |
|
1 |
poison |
green |
|
2 |
acid |
yellow |
|
3 |
fire |
orange |
|
4 |
cold |
white |
|
5 |
necrotic |
black |
|
6 |
lightning |
blue |
As a bonus action, you can choose a number of bottles from the arc to send flying at a target within 60 feet of you. When you do so, make a ranged spell attack for each bottle. On a hit, the target takes 1d10 damage. Whether you hit or miss, the bottle is expended.
A bottle taken from the arc can be used as an improvised thrown weapon dealing 1d10 damage. If a creature drinks the contents of the bottle, it takes 1d10 damage. In either case, the bottle is expended after being used.
If bottles containing potions or an item such as alchemist's fire or oil are used as material components in this spell, they each take the place of a bottle in the arc. They can be launched the same way, but on a hit the target suffers the effects of the item (including healing done by health potions), rather than the damage dealt by this spell.
When the spell ends, any remaining bottles shatter harmlessly, and their contents dissipate.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you conjure one additional bottle for each slot level above 2nd.
* - (a bottle, flask, or vial worth at least 1 sp)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/4/2020 1:52:07 AM
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11
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5
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2/4/2020 1:54:33 AM
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4
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0
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2/9/2021 5:58:48 PM
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76
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3
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Coming Soon
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