Level
7th
Casting Time
1 Action
Range/Area
100 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Absorb the heat out of the air, ground and people surrounding you and expel the heat in a 100ft area around you every one in the area must make a DC dexterity saving throw or take 20d12 fire damage if they succeed the dexterity they take half damage you automatically take half damage if you succeed you take half damage. This also leaves fire on the ground whoever ends there turn in that area they take 3d8 fire damage

The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

* - (A pinch of sulpher the breath of a fire breather and a volcanic rock)

Spell Tags: Damage

Available For: Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Artificer - Artillerist Druid (Legacy) - Circle of Wildfire

PyroPhoenix6862

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