Select up to four skeletons or zombies loyal to you. Depending on their type, they gain the following effects as long as you have the following features.
Necromancy Savant: Skeletons are now resistant to slashing and piercing damage.
Undead Thralls: Skeletons may now use your spellcasting modifier as their attack bonus.
Inured to Undeath: Skeletons add your Int to their damage rolls and may now deal Necrotic or Cold damage with their attacks.
Command Undead: Skeletons now manifest Spectral half-plate and your choice of Spectral heavy crossbows, mauls, great swords, pikes or longswords and shields. Spectral items dissipate on the death of their owner and can be dispelled, but are otherwise identical.
Necromancy Savant: Zombies are now resistant to necrotic and bludgeoning damage.
Undead Thralls: Zombies may now use your spellcasting modifier for grapple rolls.
Inured to Undeath: Skeletons add your Int to their damage rolls and may now deal Necrotic or Poison damage with their attacks.
Command Undead: If a zombie kills a medium or small humanoid, they rise as a zombie under your command. All zombies created in this way perish if their progenitor does and animate dead is not cast on them beforehand.
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