Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing

You lay your hands on one willing creature and absorb their wounds onto yourself. For every 6 points of damage you heal (rounded up) on the affected creature, you take 1d6 necrotic damage. This damage can’t be reduced by resistance, immunity, or any other means as you’re absorbing it, but once you’ve taken the damage, it can be healed normally. A target creature can’t heal more than 60 hit points from one casting of this spell.

Spell Tags: Healing

Available For: Cleric (Legacy)

Folamh

Comments

Posts Quoted:
Reply
Clear All Quotes