You create and throw a sphere at an ally within 15 feet from you, healing them, at the start of the next creature's turn, the ball bounces to another random ally within 15 feet prioritizing allies that are not full HP, at the start of next turns, the ball keeps bouncing untill it dissapears.
The creature that gets healed by the sphere can use its reaction to bounce it to a creature of their choice within 20 feet.
You cannot throw the ball at yourself, but it can bounce back to you, it can also ricochet between only 2 creatures. Each hit heals by 4d6
If there is no one is in range of the ball, it falls to the ground and the spell ends.
After it heals a fourth ally, the ball falls to the ground emiting sunlight for 15 feet, the ball remains there for 10 minutes or untill you make it dissapear as a bonus action
At higher levels: When you cast this spell using a slot of 4th level or higher, the healing increases by 1d6 and allies it can heal increases by 1 for each level above 3rd
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