You create a floating arcane arrow made of vibrant sparkling energy that lasts for the duration or until you cast this spell again. You define the color of the arcane arrow, as it sheds 10 feet of dim light. When you cast the spell, you can make a ranged spell attack against a creature you can see within range. On a hit, the target takes 2d6 radiant damage. Hit or miss, the arrow floats near the creature. As a bonus action when you cast this spell, you can magically move the weapon to make another ranged spell attack at a different creature you can see within range.
On subsequent turns for the duration of the spell, you can take an action to make a ranged spell attack to a creature, and a bonus action to make another one. This spell ends early when you are subject to a dispel magic or similar effects or when you get to 0 hit points.
At Higher Levels: When you cast this spell using a higher spell slot, an additional target can be attacked as an action, and the damage increases by 1d6 for every two slot levels above the 3rd.
* - (a rhynestone worth 50 gp)
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