The next time you hit a creature with a weapon attack, the spell will activate. The weapon gleams with white and orange heat as you strike. The attack deals an extra 4d12 radiant damage and 4d12 fire damage to the target, which loses half its AC as the flames burn through all kinds of armor. Anything weak to either Radiant or Fire damage is instead sealed within a frozen bonfire and is bound by the user's whim for a minute, it cannot do anything other than speak and give items. It is not mind control but in a place of utter vulnerability.
If the spell is not used or the concentration is broken the spell flies out forward in a 5 by 20-foot line hitting anything and not stopping until it reaches 20 feet away from its origin. It does half damage as usual if it hits, and a successful DEX Save negates all damage.
Any weapon that is lower than a +1 magical weapon, or special by the DM's discretion burns away after using the spell. And any weapon that is not enchanted with fire damage regardless of ability is heated to a dangerous degree and becomes too hot to touch by normal means.
* - (2 ounces of Gold and a magical weapon.)
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