Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Until Dispelled 2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

Eternal Prison forms a cage around a certain amount of enemies. The standard amount of enemies that can be trapped inside the cage is 2. The targets have to make a Dexterity Saving Throw against 14(incresed by 1 with each unique upgrade) or they get held inside the cage until it disappears. The cage dissapears after 2 rounds, if the caster is unconciouss or decides to let the cage disappear. If the target inside the cage decides to escape it gets unconcious for one round and can freely traverse back and forth.

This spell is upgradable by using specific Fragments or using an higher level spell slot.

[Level3]Bigger!(10 Fragments or 1 level higher spell slot)*stackable: The max Amount of Peasants gets incresed by One.

[Level5]More!(15 Fragments or 1 level higher spell slot)*stackable^3 times: The Cage will stay for one extra Round and need another try to surpass it.

[Level7]Nope :P(20 Fragments or 1 level higher spell slot)*stackable: Projectiles shot inside the Cage will be blocked, 1Arrows|2Bullets,Big Throwables|3Weak Magic,Fire|4Magic, Explosions| Wich the fifth enhancement will shot projectiles also be reflected.

[Level9]Gets Rektz Noobz(30Fragments or 1 level higher spell slot) All targets stuck inside have to make a Constitution Saving Throw with Disadventage against your Spell Save DC. If failed the target gets paralyzed instantly for the duration of a tried escape.

Upon Level 20: Eternal Prison will always trap (and stun if upgraded with "Gets Rektz Noobz")

 

 

 

* - (Doom Fury)

Available For: Sorcerer (Legacy)

MalicousMaltourner

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