You unleash a string of insults laced with subtle enchantments and viscous liquid at a creature you can see within range. That creature must make a Dexterity saving throw. On a failed save they are restrained for the duration. Whilst restrained in this way, the target must make a Wisdom saving throw at the start of each of its turns. On a failed save, it takes 2d4 psychic damage and suffers a -5 penalty to attack rolls and saving throws it makes before the start of its next turn. On a successful save, you take 2d4 psychic damage and have disadvantage on the first attack roll you make before the end of your next turn. The creature can use its reaction while restrained to make a Strength or Dexterity saving throw to escape from the viscous fluid binding it and end the effect.
Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Restrained
Comments