A protective magical force surrounds you, manifesting as a spectral blood that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 piercing damage. Additionally, if a enemy Target reduces your temporary hit points to zero, the target gets branded with the mark of torment, the target then must make a Constitution saving throw. On a failed save, the target takes 1d6 psychic Damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the piercing damage increase by 5 for each slot. Additionally the spell’s expended damage increases by 1d6 When you cast this spell using a spell slot of 2nd level or higher.
* - (a cup of your own blood.)
Comments