Level
6th
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

Choose one creature that you can see within range that can hear you. As you sing a catchy tune, the target begins an elaborate dance for the duration. Creatures that can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.

Additionally, each turn the spell is in effect, there is a 5% chance (rolled on percentile dice) that the target will burst into non-magical flame, which increases by 5% each round. If a character catches flame, the spell immediately ends and they take 1d10 fire damage. The target will continue to take 1d10 fire damage at the start of each of its turn, until they or an ally take an action or use a spell to douse the flames.

Spell Tags: Control Debuff

Available For: Bard (Legacy)

RobynDiGiacinto

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