Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Until Dispelled
School
Divination
Attack/Save
None
Damage/Effect

The adept may Commit Effort for the scene as a Main Action to direct telekinetic force toward an object or person within unaided visual range or with tactile contact with the psychic. This force isn’t responsive enough to be effective as a weapon without further refinement of technique, and cannot cause damage to living or mobile targets. If used to crush or harm immobile unliving objects, it does 1d6 damage per skill level of the psychic per round of focus. Objects move at 20 meters per round when moved telekinetically. A telekinetic force can be maintained over multiple rounds without expending further actions, such as holding a metal platform in place under a group of al-lies, but the psychic cannot again activate this technique on a second object until they release the first.

Level-0: The psychic can exert force as if with one hand and their own strength.

Level-1: The psychic can manipulate objects as if with both hands and can lift up to two hundred kilo-grams with this ability.

Level-2: The psychic can lift or manipulate up to four hundred kilograms and smash a human-sized hole in structures of light wooden construction or lighter as a Main Action.

Level-3: The psychic can manipulate up to eight hundred kilograms and can affect as many individual objects at once as they have Telekinesis skill levels.

Level-4: The psychic can manipulate up to a metric ton and can smash human-sized holes in TL4-con-structed exterior walls, light stone walls, or similar barriers as a Main Action.

Available For:

OmegaMK24

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