Level
2nd
Casting Time
1 Action
Range/Area
50 ft.
Components
S, M *
Duration
Concentration 5 Minutes
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Compulsion

Upon casting the spell, the caster must pick a spot within 50 ft. From that spot, anywhere between one and five illusory skeletons will appear out of the ground and begin dancing in a strange manner that is hard to take your eyes off of. 

The caster must then pick up to three creatures who observe the skeletons within range and have them make a Wisdom saving throw against the caster's DC. On a save, they are unconcerned with the spell. On a fail, they are extremely fascinated with the display and are ultimately distracted from everything else. Before the duration of the spell is over, or until the caster dismisses it as a bonus action, all distracted creatures have disadvantage on Perception and Investigation checks. Simultaneously, if all the creatures in the vicinity are distracted, any creature sneaking around them has advantage on any potential Stealth checks. The spell does not affect creatures that have Truesight, and thus can see through illusions.

If the skeletons become apparent that they are illusions, such as an unaffected creature indicating as much by attempting to touch them, then the effect of this spell is immediately ended on all creatures.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target two extra creatures, create two additional illusory skeletons, and last for five more minutes for each slot level above 2nd.

* - (A piece of chipped bone)

Spell Tags: Compulsion

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

CJIdkr

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