Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Control (...)

You  summon a Void energy bow with a tether arrow on it. You choose an area or wall or enemy to shoot it at

Any creature that ends its turn within 10 feet of the tether shot must make a Strength saving throw against your dexterity . On a failed save, the creature will be silenced and slowed for 5 turns and take double damage. On a successful throw they will escape the tether but be slowed and silenced for 2 turns. 

As a reaction you gain a spell slot if all slowed enemies are killed. This effect also happens to your allies if all enemies hit by the tether die.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the saving throw will against an 18. And you recover 2 spell slots if all tethered enemies are killed

* - (Void energy)

Spell Tags: Damage Control

RadBattleShibliter

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