Level
4th
Casting Time
1 Minute
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon lawful evil fiends that appear in unoccupied spaces you can see within range. You choose one of the following options for what appears:

  • One creature of challenge rating 2 or lower
  • Two creatures of challenge rating 1 or lower
  • Four creatures of challenge rating 1/2 or lower
  • Eight creatures of challenge rating 1/4 or lower

Summoned creatures disappear when they drop to 0 hit points or when the spell ends. The summoned creatures do not directly attack you or your companions. Roll initiative for the summoned creatures as a group; they take their own turns on their initiative result. They attack your enemies and try to stay within 90 feet of you, but they control their own actions if not commanded otherwise. The summoned creatures despise being bound, so they might harm or impede you and your companions with secondary effects (but not direct attacks) if the opportunity arises. At the beginning of the creatures’ turn, you can use your reaction to verbally command them. They obey your commands for that turn.

The summoning time of this spell can be shortened to 1 action if the caster is willing to suffer 4d10 psychic damage in order to expedite the birth of the infernal rift. Should the caster be immune to psychic damage or in some other way circumvent this damage, this effect does not work and the summoned fiends arrive at a particularly angry mood.

At Higher Levels. When you cast this spell using a 6th- or 7th-level spell slot, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level spell slot and three times as many with a 7th-level spell slot.

* - (a contract written in blood)

Spell Tags: Summoning

Available For: Wizard (Legacy)

Baavo

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