Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Piercing

A beam of sickly, red energy lances out toward a creature within range, forming a sustained tether made out of blood spikes between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 magical piercing damage, and on each of your turns for the duration, you can use your action to deal 1d12 magical piercing damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. However if the target breaks the spell connection, the target then must make a Constitution saving throw. On a failed save, the target takes 1d6  psychic Damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st. Additionally the spell’s expended damage increases by 1d6 When you cast this spell using a spell slot of 2nd level or higher.

* - (A piece of bone from a fallen warrior that died in agony.)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

jessielayton

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