Choose a Medium or smaller creature within range. The creature must make a Dexterity saving throw against your spell save DC or else be wrapped entirely in chains, making them be Restrained. The type of chain depends on the level at which you cast this spell. The chain has 5 x the level at which you cast this spell in Hit Points, and Armor Class appropriate for its material. The chains count as magical and have resistance to nonmagical bludgeoning, piercing, and slashing damage not made with adamantine weapons, and are immune to poison and psychic damage. They are also vulnerable to fire and force damage.
|
Spell Level |
Material |
|
4th |
Iron |
|
6th |
Steel |
|
8th |
Mithril |
|
9th |
Adamantine |
The chains last for the duration unless destroyed, after which the chains disappear.
At Higher Levels. When cast at 6th level, the chain changes type and can wrap around Large or smaller creatures. At 8th level, the chain changes type and can wrap around Huge or smaller creatures. At 9th level, the chain changes type and can wrap around any sized creature, and the chain gains resistance to all non-magical damage.
* - (A chain necklace worth at least 50 gp)
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