Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Control (...)

You swirl your hands, drawing into orbit wisps of various pastel hues. The wisps condense into a globe sized ball of cotton like candy, which rapidly expands to fill up a 10 ft. radius sphere at a point you can see within range. When you summon this ball, and as an action while you are concentrating on it, you may move it up to 20 ft. in a direction you choose, so long as it is either along the ground or up a flat vertical surface. For every foot of movement a large or smaller creatures takes while in the sphere, they must use an additional foot of movement (per the rules for difficult terrain). If a creature ends their turn inside of the sphere they must make a strength saving throw, against your spell save DC or become restrained for as long as it remains in the sphere or until it breaks free; a willing creature can choose to fail this saving throw. A creature restrained within the sphere can use its action to make a strength check against your spell save DC. If it succeeds, it is no longer restrained.

Any creature restrained within the sphere when you use your action to move it, is moved along with the sphere. The sphere can restrain a maximum of one large creature, two medium creatures, four small creatures, or eight tiny creatures. If you attempt to restrain creatures of varying size then remember that: one large creature; occupies the space of two medium creatures, one medium creature; occupies the space of two small creatures, and that one small creature; occupies the space of two tiny creatures.

* - (A sugar cube wrapped in cotton.)

Spell Tags: Control Movement

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Goop603

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